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Start Methods

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In the 3D studio, there are several ways to start animation lines, customizable to meet production needs.

Here are the three main methods:

1. Immediate Start

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  • Description: After clicking the "Play" button, the entire animation line starts immediately, and all elements begin executing their programmed tasks without delay.

2. Event-Driven Start

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Description: Events are conditions that define the start or end time of an object or process.

Defining Events:

  • Select an element that controls the start or end of another object or process.
  • Specify after how many events the selected animation line should start.

Example:
The next line starts only after the previous one has completed its tasks.


3. Signal from a Specific Element

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  • Description: Signals determine whether a specific element meets the conditions to activate the next animation line.

Signal Functionality:

  • Example: In a quality control system:

    • If an element passes inspection ("OK"), a signal with a value of 1 is sent, activating the next line.
    • If an element fails inspection ("Defective"), a signal with a value of 0 is sent, blocking the next line. The defective element is redirected elsewhere instead of being further processed.

Defining Probabilities:

  • Specify how often a certain signal should occur.
    • Example: Set a 75% probability for elements passing and 25% for defects to control the production process more effectively.

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Summary

Each method allows for flexible control of animation lines in the 3D studio, enabling you to optimize workflows to meet the specific requirements of your production process.