3D-Studio - ENG Introduction Introduction to the 3D Studio DBR77 The 3D Studio on the DBR77.com platform is an advanced tool based on Unity technology, widely used in the development of video games. It provides a versatile environment for modeling, visualizing, and designing production workstations, production lines, and even entire facilities or warehouses. With its comprehensive range of features, the 3D Studio enables: Layout Creation : Design precise plans and layouts of your production areas. Workstation Design : Create and configure workstations tailored to the specific needs of your production. Workstation Animation : Add movement and interactions to your models for a better understanding of processes. Report Generation : Produce detailed reports based on collected data. Presentation Creation : Set up camera perspectives and create multimedia presentation materials. The 3D Studio on DBR77.com supports detailed planning and clear visualization of your production processes. The 3D Studio on DBR77.com supports detailed planning and clear visualization of your production processes. This tool is integral to digital twin technology, enabling the visual representation of production processes and their optimized versions. It allows for the precise replication of real-world processes and the simulation of potential improvements. Another key application of the 3D Studio is its role in the marketplace , where technological challenges are defined and solutions proposed. Each project created in the 3D Studio provides a detailed description of project requirements, facilitating better understanding and implementation of proposed solutions. All features of the 3D Studio are explained in detail in the respective sections. Menu Modes In the " Modes " tab of the 3D Studio, you can choose one of four operating modes that allow you to create, edit, and present your projects. Each mode offers specific functions and applications. Layout Mode Layout Mode allows you to create and edit layouts directly “on the floor.” In this mode, you can: Design spatial projects for production halls. Define work areas, storage zones, transport routes, and other layout elements. Add descriptions to each area, providing other project participants with comprehensive information about the respective space. Construction Mode Build Mode enables the creation of detailed 3D visualizations of your production areas. In this mode, you can: Place 3D models of machines, robots, production lines, and human operators within the scene. Create virtual representations of your facility to enhance understanding and planning of processes. Adjust the appearance and settings of objects to closely replicate real-world conditions. Animation Mode Animation Mode brings your workstations and production lines to life through movement. In this mode, you can: Create motion animations for machines, robots, and operators. Simulate production processes and interactions between different system components. Test and optimize movement sequences to improve production efficiency. Presentation Mode Presentation Mode allows you to set up desired camera perspectives for optimal visualization of operations and production processes. In this mode, you can: Position cameras at various locations and angles or for specific timeframes to achieve ideal views. Create multimedia presentation materials that clearly illustrate operations and production processes. Record your screen during the presentation to easily share it with your team and stakeholders. Editing In the " Edit " tab, you will find two options designed to simplify your work in the 3D Studio. Below is an explanation of how to use the available functions. Option to Select Locked Elements The Edit menu includes an option that allows you to select elements that were previously locked in Animation Mode. This feature enables you to edit locked elements. You can also activate this function by pressing the "N" key on your keyboard. An element can be locked after its creation via the detail panel. Hangar Generator The Hangar Generator is a tool that allows you to adjust the appearance and dimensions of the workspace in the 3D Studio DBR77, where you create and edit your projects. Using the Hangar Generator Accessing the Hangar Generator To use the generator, go to the "Edit" tab and select the "Hangar Generator" option. 2. Setting Parameters -  Once the generator is opened, a window will appear where you can adjust the hangar parameters. Select the appearance and specify the desired length, width, and height. 3. Generating the Hangar -  After configuring the parameters and making any necessary adjustments, click the "Generate" button. The hangar will be created according to the specified settings. View The " View " tab in the 3D Studio allows you to adjust the scene display to facilitate your work on the project. It consists of two main elements: Fullscreen Mode and Grid. Fullscreen The Fullscreen feature expands the 3D Studio to occupy the entire screen, allowing you to focus completely on the project without any distracting interface elements. To activate Fullscreen Mode : Click the "Fullscreen" button in the "View" menu. To exit Fullscreen Mode : Press the "Esc" key on your keyboard. This will return you to the standard display with the user interface. Grid The Grid feature aids in spatial planning and positioning elements within the scene by displaying a metric grid on the hangar floor. This ensures more accurate and precise placement of objects in your project. To display the grid : Enable the grid via the "View" -> "Grid" menu or by pressing the "G" key on your keyboard. The grid will appear on the floor to assist with precise object placement. To hide the grid : Click the grid option again in the "View" -> "Grid" menu or press the "G" key again to turn off the grid. Camera The " Camera " tab in the 3D Studio allows you to select different view modes to gain better understanding and control over your project. Three types of cameras are available: Standard , Top View , and Isometric . Standard Camera The Standard Camera provides a first-person perspective, enabling you to navigate the project environment as if you were physically present. This intuitive view is ideal for exploring the scene and offers: Navigation : Free movement within the space using the keyboard and mouse. Interaction : Easy selection and editing of objects in the 3D environment. Top View Camera The Top View Camera offers a bird's-eye perspective of the entire project. This mode is particularly useful for layout planning and managing large areas, as it allows: Comprehensive Overview : Quickly and easily grasp the entire space layout. Precise Placement : Accurately position objects and elements within the production area. Isometric Camera The Isometric Camera provides a fixed-angle view, ensuring that object proportions remain undistorted. This mode is especially suited for technical and design tasks, as it enables: Fixed Angle : Objects retain their proportions regardless of their distance from the camera. Layout Clarity : Ideal for analyzing structure and relationships between objects. Presentation The " Presentation " tab in the 3D Studio is designed for playing presentations prepared in Presentation Mode. This tab offers two simple options: Start and Stop, which allow you to play or pause the finalized presentations. Detailed instructions for editing presentations and setting camera positions can be found in the Presentation Mode tab. Options in the Presentation Tab Start : Click the "Start" button to begin the presentation. It will play through all the previously configured camera angles and sequences. Stop : Click the "Stop" button to pause the presentation. The presentation will stop, and you will return to the previous working mode. Advantages of the Presentation Tab Quick Access : The "Presentation" tab enables easy and fast playback of pre-prepared presentations. Simple Operation : Two intuitive options (Start and Stop) allow seamless control of the presentation without additional configuration. Professional Display : Prepared presentations enable you to showcase your project effectively and professionally. The " Presentation " tab is a simple yet highly useful tool in the 3D Studio, allowing for quick playback and pausing of completed presentations. Tutorial The " Tutorial " tab in the 3D Studio helps users learn the various functions and modes of the tool through interactive guides. You can choose to go through the entire tutorial or focus on specific elements. Options in the Tutorial Tab All : Clicking the "All" button starts the full tutorial, guiding the user through all the functions and modes of the 3D Studio. This comprehensive guide is ideal for new users to familiarize themselves with the tool step by step. Navigation : This tutorial demonstrates how to move around in the 3D Studio using the keyboard and mouse. It covers basic actions such as moving, rotating, and zooming. Construction : The construction tutorial walks users through adding and placing 3D objects in the scene. Learn how to select, position, and configure models to create realistic visualizations of your project. Editing : This tutorial shows how to modify existing objects in the scene. Learn how to adjust properties such as size, shape, and position to tailor the project to your specific needs. Socketing : The socketing tutorial introduces users to connecting objects. Learn how to use sockets to precisely join elements, essential for creating complex arrangements. Layout : This tutorial focuses on creating and customizing the layout on the floor. Learn how to plan and position different areas, work zones, and infrastructure elements to optimize the available space. Advantages of the Tutorial Tab Interactive Learning : The "Tutorial" tab provides step-by-step interactive guides to introduce users to the functions of the 3D Studio. Flexible Selection : The option to choose between the full tutorial or specific elements allows for personalized learning at your own pace. Practical Skills : Users gain hands-on experience that they can immediately apply to their projects, improving their efficiency with the tool. Reports The " Reports " tab is where you can download reports of completed simulations. For detailed information about the reports, refer to the " Reports " tab. Keyboard Shortcuts The 3D Studio provides a range of keyboard shortcuts to significantly speed up workflows and simplify the use of various features. To view the full list of available shortcuts, press the "H" key on your keyboard. Shortcuts Navigation WASD : Move around the space (forward, backward, left, right). Q : Move down. E : Move up. Shift : Accelerate movement. Camera Control Right Mouse Button : Rotate view. Scroll Wheel : Zoom in and out. Additional Shortcuts M : Display the measuring tape. Double-click M : Delete the measuring tape. I : Ignore collisions when moving objects. Layout Mode Adding a New Area in Layout Mode Adding an area in Layout Mode is a crucial step in designing production, warehouse, or facility spaces. Follow these steps to create a new area and ensure accuracy in your design. Steps to Add a New Area Switch to Layout Mode Ensure you are in Layout Mode by selecting it from the " Modes " menu. Add a New Area Click the plus symbol (+) in the bottom-left corner of the screen. Select the "Add Area" option from the menu that appears. Draw the Area Set the First Corner : Choose any point on the floor of the scene and click with the left mouse button to define the first corner of the layout. Add More Points : Continue drawing the area by clicking additional points to define the other corners. Each click adds a new corner, connected to the previous one by a line. Important : The starting and ending points must meet to close the area. The 3D Studio will not allow the drawing process to finish if the area is not closed. Using the Grid for Precision Snap to Grid : Hold the left Shift key while clicking to snap points to the nearest grid intersection. This ensures precise placement of corner points. Restricting Edge Length A window in the bottom-right corner of the screen allows you to set the edge length. Specify Length : Choose a unit (meters or millimeters) and enter the desired edge length. The edge will automatically adjust to this value. Modify or Remove Restriction : To change the length, update the value. To remove the restriction, clear the value or close the window. By following these steps, you can accurately add and customize areas in Layout Mode for precise project planning. Measuring Tape The Measuring Tape in Layout Mode is a tool that enables precise measurements and distance calculations between layout elements or machinery. It helps you control the spatial arrangement of objects in the scene, ensuring proper placement of all elements. Activating the Measuring Tape Via Button Switch to Layout Mode . Click the Measuring Tape icon in the tool panel on the left side of the screen. Via Keyboard Shortcut Press the "M" key on your keyboard in Layout Mode to instantly activate the tool. Using the Measuring Tape Measuring Distances Start a Measurement : Click the left mouse button on the starting point in the scene. Set the Endpoint : Move the cursor to the endpoint and click again to mark the distance. View Results : The tool displays the exact distance between the selected points. Precision Measurement The Measuring Tape allows you to measure distances accurately between various layout elements, such as machines, workstations, or other objects. This is particularly useful for spatial planning and ensuring compliance with technical specifications. Removing the Measuring Tape Select the Measuring Tape : Click on the drawn measuring tape with the left mouse button. Delete : Once selected, double-click the right mouse button to open the context menu and choose the "Delete" option to remove it from the layout. Summary The Measuring Tape tool in Layout Mode is an essential aid for precise planning of production spaces. Its simple functionality, combined with the ability to quickly delete measurements, allows for accurate and efficient placement of elements in the scene. Editing in Layout Mode The Edit Mode in the Layout section allows for detailed adjustments to existing layouts and the management of individual elements within the scene. This feature ensures precise customization and effective control over your project. Activating Edit Mode Make sure you are in Layout Mode (selected in the main modes menu). Click the "Pencil" icon (Edit) to enable editing. You can now modify the position, size, and color of layouts as well as copy, paste, and delete elements. Key Functions in Edit Mode Editing Drawn Layouts Moving Corner Points : Click on a specific corner point with the left mouse button and drag it to the desired position to adjust the layout’s shape. Shifting Edges : Select and drag an edge to reposition it within the scene. Moving Entire Areas : Click the center of the layout area and drag it to move the entire section to a new location. Copying, Pasting, and Deleting Layout Elements Copying Elements : Select the desired layout element by clicking it with the left mouse button. Open the context menu with a double right-click and select "Copy" , or use the shortcut Ctrl + C . Pasting Elements : After copying, paste the element at a chosen location by selecting "Paste" from the context menu or using Ctrl + V . Deleting Elements : Select the layout element and delete it using the "Delete" option in the context menu or by pressing the Del key on your keyboard. Changing Colors Edge Color : Double-click on the layout area you wish to modify. Select the desired edge color from the palette provided. Fill Color : Similarly, double-click the area to access the option to change the fill color and choose the appropriate shade for your project. Highlight on Entry Option Highlight During Animation : This feature automatically highlights a layout area in red when activity occurs within it during an animation. To activate: Select the area and enable the "Highlight on Entry" option in the edit panel. Summary The Edit Mode in Layout Studio offers full control over the appearance and functionality of your project. With options to modify shapes, colors, and manage elements, you can tailor the layout to your exact requirements, enhancing efficiency and simplifying further work and analysis. Adding Labels in Layout Mode Labels in Layout Mode allow you to annotate individual elements of the layout, making it easier to navigate and manage your project. Below is a guide on how to add and customize labels effectively. Adding a Label Activate Layout Mode : Ensure that Layout Mode is selected in the main menu. Select the Label Tool : Click the plus symbol (+) and choose the Label icon . Place the Label : Click on the desired location in the layout where the label should appear. Enter the text to describe the element. Customizing Labels Adjusting Size Select the label and resize it to enhance visibility or match the scale of your project. Changing Color Choose a label and adjust its color using the available palette to better fit the layout design. Rotating Labels Rotate the label to align it with other layout elements: Click and hold the left mouse button on the label. Use the Q and E keys to rotate it. Summary Adding labels to your layout is a simple and effective way to mark and describe project elements. With options to customize size, color, and alignment, labels can be tailored to your specific needs, streamlining your workflow and improving clarity. Comments in Layout Mode Comments in Layout Mode allow you to add notes and annotations directly to your layout, improving communication and project documentation. Here's how to add and edit comments: Adding a Comment Select the Add Comment Option Switch to Layout Mode and select the "Add Comment" option from the tool menu. Place the Comment Click with the left mouse button at the desired location in the layout. A window for adding the comment will open automatically. Enter Title and Content In the opened window: Enter a title for the comment. Provide the content or description. Click "Save" to confirm and add the comment. Editing a Comment Edit an Existing Comment Double-click the comment icon in the layout to open the editing window. Make Changes Update the title or content as needed. Click "Save" to confirm your changes. Summary Adding comments to the layout is an effective way to communicate important information directly within the project. The ability to quickly edit and precisely place comments makes working with the layout more organized and efficient. Build Mode Model Search Function in Build Mode The Model Search Function in Build Mode of the 3D Studio DBR77 allows you to quickly and efficiently locate the objects you need for creating and editing scenes. Here's how to use this tool effectively: Accessing the Search Function Automatic Opening When you switch to Build Mode (via the main modes menu), the Model Search window automatically appears on the left side of the screen. Search Categories The search function offers three groups of categories to filter models: By Manufacturer : Search for models associated with a specific manufacturer. By Process or Industry : Locate models suitable for specific production processes or industrial sectors. By Object Type : Filter models by type, such as machines, robots, workstations, etc. Text Search Text Input Field Use the input field to directly search for a model by name. Enter the name, and the search will display matching results automatically. Managing Filters Clear Filters : To remove all applied filters, click the "Clear" button at the bottom of the search window. Close Search Function : To close the search tool, click the "X" icon in the top-left corner of the search window. The Model Search Function simplifies and speeds up the process of finding the right objects, ensuring efficiency in scene creation and editing. Placing a Model on the scene in Build Mode To place a model on the scene in Build Mode, follow these steps: Steps to Place a Model Select a Model Open the library and click on the desired model with the left mouse button . Drag and Drop the Model Drag the selected model into the scene and confirm its position by clicking the left mouse button again. Rotate the Model Before placement, rotate the model using: Q : Rotate left. E : Rotate right. Cancel Placement To cancel the placement process, press the right mouse button . Ignore Collisions To allow two models to overlap, hold the I key while placing the element at the desired position. Quickly Place the Same Model To place the same model again without returning to the library, use: Left Alt key on Windows. Left Option key on Mac. These shortcuts enable efficient and precise placement of models in your project. Copying and Pasting Elements in Build Mode Follow these steps to copy and paste elements within the scene: Copying Elements Select Elements Click on the desired elements with the left mouse button to select them. You can: Click individual elements one by one. Drag the mouse to select all elements within an area. Copy Selected Elements After selecting, double right-click and choose "Copy" from the context menu. Alternatively, use the keyboard shortcuts: Ctrl + C (Windows). Cmd + C (Mac). Pasting Elements Insert Copied Elements To paste, double right-click and choose "Paste" from the context menu. The elements will be placed where the mouse pointer is positioned. Alternatively, use the shortcuts: Ctrl + V (Windows). Cmd + V (Mac). Positioning the Elements Move the mouse pointer to the desired location before pasting to control the placement of the elements. These steps streamline the duplication and arrangement of objects, ensuring efficiency and accuracy in scene creation. Deleting Elements in Build Mode Follow these steps to delete elements from the scene: 1. Select Elements Click on the desired elements with the left mouse button to select them. You can: Select elements individually by clicking on each one. Drag the mouse to draw a selection box around multiple elements in an area. 2. Delete Selected Elements Right-Click Method : After selecting, double right-click and choose the "Delete" option from the context menu. Keyboard Shortcut : On Windows, press the Delete key on your keyboard to remove the selected elements. Grouping and Ungrouping Elements in Build Mode The Group and Ungroup functions allow multiple elements to act as a single unit, simplifying tasks like moving or organizing objects. Grouping Elements Select the Elements Select the elements you want to group by: Clicking on each element individually, or Dragging the mouse to select a group of elements within an area. Create a Group Double right-click on the selected elements and choose "Group" from the context menu. Effect of Grouping The selected elements will now act as a single unit, which can be moved or manipulated together. Ungrouping Elements Select the Group Click on the grouped elements to select the entire unit. Break the Group Double right-click on the group and select "Ungroup" from the context menu. Effect of Ungrouping The elements will return to their individual state and can be edited separately. Summary The Group and Ungroup functions enhance workflow efficiency by allowing objects to be managed collectively or individually, providing flexibility for scene editing. Disconnecting Elements in Build Mode The Disconnect function allows you to separate previously connected elements, such as conveyor belts or a robot with its gripper. This feature is useful for reconfiguring or replacing individual components. Steps to Disconnect Elements Select the Connected Group Click on the group of connected objects you want to disconnect. Open the Context Menu Double right-click on the selected group to open the context menu. Choose "Disconnect" Select the "Disconnect" option from the menu. Post-Disconnection After disconnecting, each element will act as an individual object. You can now remove specific components, such as a gripper, and replace them with a different one if needed. Animation Mode Adding a New Animation Line To add a new animation line, switch to animation mode and click the plus sign in the lower-left corner of the screen. This will create a new animation line. Each new animation line initially consists of the following elements: Functions of the Animation Line Enable/Disable the Animation Line: Decide whether an animation line should be active when the animation starts. If the line is disabled and the slider turns gray, the process will not be executed in the animation. Naming the Animation Line: Assign a unique name to the line to improve organization. View Report: Display a report for the animation line both during and after the animation. Filtering: Group animation lines to display only the ones you are currently working on. Select Detail: Choose a base detail from the library. Animation Mode: Select the start mode and playback option for the animation line. Mark Animation Line: Select a specific animation line for editing or management. Filters Filtering allows you to display only the animation lines you currently want to work on. This simplifies the management of multiple animation lines and helps you focus on a specific group. Creating Filters: To create filter groups, switch to animation mode and click the fourth icon from the left in the bottom panel. You can then create a new filter group by entering the group name and confirming it. After creating the group, assign individual animation lines to it. Select an animation line, right-click twice, and choose the option to assign it to the desired group. Applying Filters: To display only selected animation groups, toggle the filter view by clicking the desired group in the filter panel. This will display only the animation lines of the selected group on the screen, allowing you to focus specifically on this part of the project. Filtering significantly streamlines work in complex projects, especially when dealing with numerous animation lines simultaneously. How to Duplicate an Animation Line Duplicating allows you to copy both the animation line and all associated elements created in the scene. How to Duplicate an Animation Line: Select the animation line you want to duplicate by clicking it in the list of animation lines. Then, click the “Duplicate” button – the sixth button in the menu at the bottom left. An exact copy of the selected line will appear in the scene, along with the associated animation line. A new entry – the duplicate of the line – will be created in the list of animation lines. You can manage this copy just like the original. Duplicating is a quick method for replicating entire animation sequences, speeding up work on projects that require many similar processes. How to Replicate an Animation Line Replication is a feature that allows you to create an identical animation line without duplicating the physical line in the scene. This lets you develop different animation variants for the same line without rebuilding all the elements. How to Replicate an Animation Line: Select the animation line for which you want to create an alternative. Click the “Replicate” button next to the animation line list. A new, identical animation line will appear in the list, based on the same physical line in the scene. You can now edit this new animation line and test various scenarios by enabling or disabling the animation lines as needed. Replication enables testing of different process variations for the same line without creating new elements in the scene. Reports In the 3D studio, you can generate and view various reports that provide detailed insights into the performance of animation lines. 1. Data in the Animation Line Report: Number of Units: Indicates the number of units produced during the current animation. Activity Time: Shows the duration for which the animation line was active. Throughput: Determines the efficiency of the animation line over a specific time period. 2. Reports for Each Animation Element: To view a report for a specific animation element, click the corresponding field in the interface and select the "Statistics" or "Report" option. Reports can be accessed both during the animation and after it has stopped. Data in Reports Based on Object Category: For Operators: Activity Time Wait Time Task Processing Time Distance Moved Average Movement Speed Transport Time Travel Time For Machines and Robots: Number of Operations Started Activity Time Wait Time Throughput All reports generated within a scene are available in the main menu under the "Reports" tab. These detailed reports enable an analysis of production line performance and help identify areas for improvement. You can download the reports for manual analysis or using external tools, or utilize our AI assistant to analyze them and provide optimization suggestions. Start Methods In the 3D studio, there are several ways to start animation lines, customizable to meet production needs. Here are the three main methods: 1. Immediate Start Description: After clicking the "Play" button, the entire animation line starts immediately, and all elements begin executing their programmed tasks without delay. 2. Event-Driven Start Description: Events are conditions that define the start or end time of an object or process. Defining Events: Select an element that controls the start or end of another object or process. Specify after how many events the selected animation line should start. Example: The next line starts only after the previous one has completed its tasks. 3. Signal from a Specific Element Description: Signals determine whether a specific element meets the conditions to activate the next animation line. Signal Functionality: Example: In a quality control system: If an element passes inspection ("OK"), a signal with a value of 1 is sent, activating the next line. If an element fails inspection ("Defective"), a signal with a value of 0 is sent, blocking the next line. The defective element is redirected elsewhere instead of being further processed. Defining Probabilities: Specify how often a certain signal should occur. Example: Set a 75% probability for elements passing and 25% for defects to control the production process more effectively. Summary Each method allows for flexible control of animation lines in the 3D studio, enabling you to optimize workflows to meet the specific requirements of your production process. Animation Modes In the 3D Studio , you can choose from various operating modes to tailor the animation to the specific production requirements. Here are the four main modes you can use: Cycle Mode Description: In this mode, the animation repeats every X seconds, starting a new process on the line even if the previous one has not yet finished. You can also set a delay. If the previous cycle is still running when a new one begins, this is indicated by a symbol for object accumulation. Application: This mode is ideal for consistent and repeatable process sequences. It enables seamless continuation of work on the line without interruptions. 2. Repeat Mode Description: The animation repeats every X seconds, but only if the previous process on the line has been completed. You can also set a start delay here. Application: Perfect for processes that need to be repeated regularly. Each new process begins at a defined time interval, supporting production planning. 3. Batch Mode Description: The animation repeats X times at intervals of Y seconds, after the previous process on the line has started. Application: Ideal for configuring a sequence of operations that require a specific number of repetitions within a defined timeframe. Perfect for task-based animations where a set number of products need to be produced. 4. Single Mode Description: The animation is started only once. Application: Suitable for one-time activation of the line, for example, in response to a signal from another animation line. Allows execution of a specific action without repetition. Summary Selecting the appropriate animation mode enables precise customization of the production process to specific requirements. Thanks to the flexibility of these modes, you can easily manage time, repeatability, and action sequences within the animation. Speed In the 3D Studio, you can speed up the animation to quickly obtain results for your developed solution. How to speed up the animation: Enter the value indicating how many times the animation should be accelerated. Once the value is entered, the animation will run at the new speed. Notes: Visualization: High acceleration values may limit the ability to accurately track all movements of the animation elements. Some details may become invisible at higher speeds. Reports: Despite limited visualization, all process data (e.g., number of units produced, operating time, throughput) is recorded and available in reports. Speeding up the animation is an excellent tool for quickly testing various scenarios and reviewing their outcomes in a short period. Important! To stop the animation after a specific time, use "T" on the keyboard to set the timer. After the designated time, the animation will automatically stop, and a report for that exact period can be generated in the "Reports" submenu. The Depth of Visualization The Depth of Visualization allows you to control how many elements in the scene, along with their motion paths, are highlighted in relation to the currently selected element. How Depth of Visualization Works: Entering a value of "0" : Only the motion path of the currently selected element is highlighted. Entering a value greater than "0" : For example, with a value of "2," two motion paths of elements before and two paths of elements after the selected object are highlighted. Functionality: Precise Control: Enables tracking of the selected element and its dependencies on other elements in the scene that influence it or depend on it. Simplified Planning: By analyzing movements in relation to other objects, you can better understand how elements in the scene work together. This feature is particularly useful for analyzing complex processes where the interaction of various elements plays a critical role. Visual Indicators Visual indicators are a tool that display the progress of the animation in real-time and provide information about process downtimes. They can be toggled on or off as needed to gain a comprehensive overview of the animation flow. How Visual Indicators Work: Progress Tracking: Indicators visualize the current status of individual animation elements, allowing you to monitor the process flow in real-time. Downtime Information: In cases of process disruptions, indicators highlight downtimes or delays, enabling quick analysis and facilitating improvements to the animation scenario. Parameter Window The parameter window in animation mode enables detailed control of the properties and behavior of individual elements in the scene. Depending on the element type—whether an operator, robot, conveyor, machine, or component—the available options and parameters may vary. Control of Element Working Time: The primary method for controlling the working time of elements is by editing the animation timeline. In the "Duration" field, you can enter the desired number of seconds for a task and confirm the change with Enter. Detailed Parameter Editing: To access advanced options, click on the desired element and navigate to its details. This opens the parameter window, where you can adjust various aspects of the object's functionality. Changes in the Parameter Window: Route of Moving Elements: Edit the movement routes of elements such as operators, robots, or conveyors. Route adjustments are crucial to optimizing movement flow and avoiding bottlenecks. Select the name of the desired element in the parameter window and define the movement vertices. Confirm the position of each edited vertex with a right-click. To modify a route, select the vertex to be edited from the list, drag it to the desired position, and confirm the new location with a right-click . Add additional vertices by clicking the "+" button and setting the position of the new vertex. Locking Elements: Locking selected elements prevents bottlenecks at specific points in the scene. Locking an element blocks its movement or action, aiding in better planning and control of the overall animation. Movement Decisions for Operators and Robots: Define whether operators, robots, or carts should return to their starting point or remain at the task completion location after finishing their work. Assign a custom speed to these elements as needed. Tasks Related to Component Transport: Determine whether the movement of a specific element should be linked to the transport of a component. This is crucial for setting the route and execution time of tasks. Sending Signals to Trigger Animation: Configure which signal a specific element sends in the parameter window. This signal controls the next steps in the animation, enabling targeted process management. Practical Application of Parameters: By managing parameters effectively, you can precisely control the animation, optimize the movements of machines and personnel, and reduce the risk of production downtimes. This tool allows flexible customization of all aspects of element functionality to meet the requirements of any scenario. Configuring Components Configuring components in the animation process enables a more precise visualization of your production processes. You can control components in various ways, modify their appearance and orientation, and adjust settings during the animation to align them with specific process steps. Setting Up Input Components: To add an input component to the animation, first select the desired model from the available options. The input component represents the item being processed during the simulation. It can be introduced at the start of the production process or at any step of the animation, depending on the requirements. Modifying Components During the Animation: You can assign different components at various stages of the animation. For example, a component on the conveyor belt can undergo multiple processing steps, transforming into another component. Open the parameter window for the specific animation step to change the component. Select the new component to appear at that phase. This approach allows you to depict the entire production cycle, from raw materials to finished products. You can add, replace, or remove components as needed. Rotating Components: In the animation's parameter window, you can also rotate the component to adjust its orientation. This is useful when a component is misaligned on the conveyor belt and needs correction by an operator or robot. To rotate the component, enter the desired values in the parameter window and confirm the changes. By managing components at every stage of the animation, you maintain full control over the production process and its visualization. Presentation Mode Presentation Mode Presentation mode allows you to showcase your animation sequence from various perspectives – perfect for demonstrating the results of your work to others. You can create a presentation that automatically switches views and defines how long the camera lingers on specific points within the scene. Step 1: Switching to Presentation Mode Go to the Modes section in the main menu. Select Presentation Mode from the available options. Step 2: Adding Views and Setting Display Durations Once you’ve switched to Presentation Mode, you can add the desired views to be shown during the presentation. Position the camera at the desired points in the scene. For each view you add, you can set the duration the camera stays in that perspective. This ensures smooth transitions between different angles. Step 3: Creating the Presentation Material After configuring the views and their durations, you can create the presentation material. During the presentation, launch the screen recording tool to create a video that you can share with interested parties later. Step 4: Starting and Stopping the Presentation To start the presentation, select the presentation option in the top menu. Click Start, and the presentation will automatically play through all the configured views. You can stop the presentation at any time by clicking Stop in the same menu. The presentation mode enables you to showcase your entire animation impressively by switching camera angles and controlling the pace of the display. This tool is ideal for creating demo materials or visual reports for interested audiences. Reports Simulation reports Simulation reports are available in the main menu under the Reports tab. These reports provide comprehensive summaries of the data collected during each animation creation in the 3D studio. They enable precise analysis of the animation lines' performance and allow for monitoring progress and efficiency. The reports include detailed information about each phase of the simulation, such as: Number of units produced Activity time of elements Line throughput For more specific insights, such as those related to operators, machines, or robots, the reports generate additional data. You can find more details in the Animations Mode – Reports section, which provides an in-depth description of reporting functions for individual scene elements. These reports are an essential tool for analyzing and optimizing processes in your animations. They can be viewed both during the animation and after its completion to thoroughly review results and improve the production line's efficiency. The reports can be tailored to meet your specific needs. However, since this involves certain programming efforts, please contact the DBR77 team directly for assistance. Before reaching out, consider trying our AI assistant, as it might already provide the information you need from the digital twin. AI reports Creating an AI Report After Completing an Animation After completing an animation, you can generate an AI report to gain detailed insights into your production. Accessing AI Reports Navigate to the "Reports" menu and select "AI Reports." Creating a New Report Click on "New Report" in the top-right corner of the opened window. The report creation process may take a few minutes. Please wait while the report is being prepared. Retrieving the Report Once the report is ready, you have the following options: Download as PDF : Save the report as a PDF file. Use the AI Assistant : Start a conversation with our AI Assistant based on the report. Naming the Report To make the report easier to identify later, you can assign it a custom name by clicking on the pencil icon. The name can be up to 80 characters long. Features of the AI Assistant Analysis and Evaluation : The AI Assistant is trained to analyze and evaluate your production's efficiency. Improvement Suggestions : It provides tailored recommendations to optimize your processes. Interactive Consultation : Ask individual questions as if consulting with a Lean Consultant. Future Enhancements Coming Soon: We are continually improving our AI Assistant. Soon, it will also cover layout and technological optimization areas, providing even more comprehensive support. the data