Build Mode Model Search Function in Build Mode The Model Search Function in Build Mode of the 3D Studio DBR77 allows you to quickly and efficiently locate the objects you need for creating and editing scenes. Here's how to use this tool effectively: Accessing the Search Function Automatic Opening When you switch to Build Mode (via the main modes menu), the Model Search window automatically appears on the left side of the screen. Search Categories The search function offers three groups of categories to filter models: By Manufacturer : Search for models associated with a specific manufacturer. By Process or Industry : Locate models suitable for specific production processes or industrial sectors. By Object Type : Filter models by type, such as machines, robots, workstations, etc. Text Search Text Input Field Use the input field to directly search for a model by name. Enter the name, and the search will display matching results automatically. Managing Filters Clear Filters : To remove all applied filters, click the "Clear" button at the bottom of the search window. Close Search Function : To close the search tool, click the "X" icon in the top-left corner of the search window. The Model Search Function simplifies and speeds up the process of finding the right objects, ensuring efficiency in scene creation and editing. Placing a Model on the scene in Build Mode To place a model on the scene in Build Mode, follow these steps: Steps to Place a Model Select a Model Open the library and click on the desired model with the left mouse button . Drag and Drop the Model Drag the selected model into the scene and confirm its position by clicking the left mouse button again. Rotate the Model Before placement, rotate the model using: Q : Rotate left. E : Rotate right. Cancel Placement To cancel the placement process, press the right mouse button . Ignore Collisions To allow two models to overlap, hold the I key while placing the element at the desired position. Quickly Place the Same Model To place the same model again without returning to the library, use: Left Alt key on Windows. Left Option key on Mac. These shortcuts enable efficient and precise placement of models in your project. Copying and Pasting Elements in Build Mode Follow these steps to copy and paste elements within the scene: Copying Elements Select Elements Click on the desired elements with the left mouse button to select them. You can: Click individual elements one by one. Drag the mouse to select all elements within an area. Copy Selected Elements After selecting, double right-click and choose "Copy" from the context menu. Alternatively, use the keyboard shortcuts: Ctrl + C (Windows). Cmd + C (Mac). Pasting Elements Insert Copied Elements To paste, double right-click and choose "Paste" from the context menu. The elements will be placed where the mouse pointer is positioned. Alternatively, use the shortcuts: Ctrl + V (Windows). Cmd + V (Mac). Positioning the Elements Move the mouse pointer to the desired location before pasting to control the placement of the elements. These steps streamline the duplication and arrangement of objects, ensuring efficiency and accuracy in scene creation. Deleting Elements in Build Mode Follow these steps to delete elements from the scene: 1. Select Elements Click on the desired elements with the left mouse button to select them. You can: Select elements individually by clicking on each one. Drag the mouse to draw a selection box around multiple elements in an area. 2. Delete Selected Elements Right-Click Method : After selecting, double right-click and choose the "Delete" option from the context menu. Keyboard Shortcut : On Windows, press the Delete key on your keyboard to remove the selected elements. Grouping and Ungrouping Elements in Build Mode The Group and Ungroup functions allow multiple elements to act as a single unit, simplifying tasks like moving or organizing objects. Grouping Elements Select the Elements Select the elements you want to group by: Clicking on each element individually, or Dragging the mouse to select a group of elements within an area. Create a Group Double right-click on the selected elements and choose "Group" from the context menu. Effect of Grouping The selected elements will now act as a single unit, which can be moved or manipulated together. Ungrouping Elements Select the Group Click on the grouped elements to select the entire unit. Break the Group Double right-click on the group and select "Ungroup" from the context menu. Effect of Ungrouping The elements will return to their individual state and can be edited separately. Summary The Group and Ungroup functions enhance workflow efficiency by allowing objects to be managed collectively or individually, providing flexibility for scene editing. Disconnecting Elements in Build Mode The Disconnect function allows you to separate previously connected elements, such as conveyor belts or a robot with its gripper. This feature is useful for reconfiguring or replacing individual components. Steps to Disconnect Elements Select the Connected Group Click on the group of connected objects you want to disconnect. Open the Context Menu Double right-click on the selected group to open the context menu. Choose "Disconnect" Select the "Disconnect" option from the menu. Post-Disconnection After disconnecting, each element will act as an individual object. You can now remove specific components, such as a gripper, and replace them with a different one if needed.